League’s version of achievements, Eternals, will be delayed and changed thanks to player feedback
Last week, Riot Games announced Eternals, a champion-based achievement feature for League of Legends. This announcement was met with tons of community backlash. A post on r/leagueoflegends listing the first set of Eternals further irritated fans as most of the challenges were repetitive across champions, uninteresting or very basic. All in all, the player base agreed that the system felt too simplistic and in no way was worth the asking price of ~$7 USD.
Today, Product Manager Adriaan Nordzij (@KenAdamsNSA on Twitter) released a blog post regarding the situation. According to the post, Riot has listened to the community and have decided to delay Eternals and make changes based on player feedback.
To start of, sets will now be separated into Unique and Common. Originally, a set would include one Unique Eternal that would track stats exclusive to a champion’s abilities, and two Common ones that would track kills, damage, healing, etc. Now, when Eternals drop, you’ll be able to buy a set of either 3 Uniques or 3 Commons.
The second change is to pricing. Common sets of Eternals will cost 225 RP (~$2 USD) but they will also be available for 3500 Blue Essence (League’s in-game currency) in the Blue Essence Emporium, a special store that’s available twice a year. Unique sets will cost 590 RP (~$5 USD) and can only be bought with real money.
Finally, bundles of Eternals for multiple champions will be made available at a discounted price.
While these changes make Eternals more accessible and price them more reasonably, many fans are still disgruntled that they’re behind a paywall to begin with. In addition to that, some feel like the situation might be a “corporate scheme”, as Riot may have announced Eternals at a higher price point expecting the backlash to then make changes and simulate that they’re listening to player feedback.
Regardless of which is the case, Eternals will remain on the PBE for the time being with their release on live servers to be announced.
League of Legends’ latest feature introduces… paid achievements?
From the creators of “Annoying birds that squeal” and “More Ahri/Lux/Akali skins” comes the next big thing that’ll make your wallet cry: “Eternals”, which are… paid achievements?
This morning, Riot Games announced via a Nexus post, along with an FAQ, that Patch 9.17 will introduce a new feature to the game, Eternals. Riot describes them as a “champion-based achievement feature that lets you showcase personal accomplishments for your favorite champs”. These statistics will show up on the back of player cards in the loading screen and in the death screen in-game.
There are 6 different types of Eternals: The Warden, The Protector, The Empress, The Guide, The Warrior and The Trickster. Each of these determine what kind of activity you’ll have to do in-game or which playstyle you’ll have to adopt in order to level them up. Once you level up an Eternal 5 times, you’ll Rekindle it, which in turn will make it easier to level up and also unlock the Personal Best feature. Rekindling all of the Eternals in a set will grant you an upgraded Mastery Emote.
In addition to that, Design Lead @Xenogenic explained on Twitter that there are two levels of Eternals: Unique and Common. Commons track kills, damage, healing, etc. while Uniques will be exclusive to a champion’s abilities. Each set will come with 1 Unique and 2 Common Eternals.
This all sounds swell, however, there’s a twist. Eternals will cost real money. Product Manager @KenAdamsNSA confirmed in a Twitter thread that a set of 3 Eternals for a single champion will cost 850 RP (somewhere around $7 USD). This has lead to a lot of uproar on social media as most players don’t agree with charging such a steep price for a stats tracking system. Eternals drop for testing on the PBE tomorrow, August 14th, and will be available on live servers for Patch 9.17.